A one-day seminar with a live instructor designed to equip your team with all essential knowledge for successfully designing, implementing and evaluating result driven eLearning initiatives.
Discover the Path
to Successful eLearning
eLearning Done Right: Fundamentals and Beyond
is a one-day seminar in modern eLearning best practices, future-proofed for the post-pandemic work environment.
- Focused on helping you apply what you learn step-by-step on an existing or upcoming eLearning initiative.
- Suitable for executives, learning managers, and subject matter experts.
- Fully customizable on your team’s attributes and company’s needs and requirements.
- Delivered live by Christos Anthis, a learning strategist with 20 years of experience in instructional design and tech-based education.
- For teams of 3 to 10 participants who are ready to take on a guided, intense, hands-on virtual journey to result-oriented eLearning.
Who is this for?
- Anyone who is (or will be) a stakeholder in eLearning projects, whether they will be involved in actual design and implementation or not.
- Anyone who will engage in transforming existing (or author new) learning material into content suitable for eLearning.
- Anyone who will review and evaluate vendor proposals for the implementation of eLearning.
- Anyone who manages eLearning projects or makes decisions regarding style, tone, structure, technology, delivery and evaluation.
What will I learn?
At the end of the seminar, participants can expect to:
- Know how to implement a learning needs analysis .
- Have a clear understanding of the components of instructional design.
- Be able to apply major eLearning implementation models.
- Understand content creation techniques
- Be able to assess technological requirements and limitations.
- Be able to identify and present the value of an eLearning initiative .
- Understand concepts related to gamification and game-based learning
Implementation models and learning needs analysis
- Introduction and goals
- What is Instructional Design?
- Implementation models for eLearning initiatives
- Introduction to learning needs analysis
- Mager & Pipe learning gap analysis
- Working with trainee personas
- User, content, and context analysis
- Learning goals vs learning objectives
Content design models
- Bloom’s taxonomy of educational objectives
- The cognitive domain
- The affective domain
- The RLO model
- Concept, fact, procedure, process and principle
- Gagne’s 9 events of instruction
Working with pre-existing content
- The need for transforming pre-existing content
- Principles of authoring learning content
- Connection with objectives
- The 4 functions of content: Presentation, controlled practice,open practice, production
- Ensuring clarity and correctness
- Editing and rewriting existing content
- When we need interactivity
- Interactivity for low-end tech specs
- Content creation tools
- LMSs and other eLearning management platforms
- Communication protocols
- Evaluating technologies: maintainability,compatibility, usability, modularity and accessibility
elearning program evaluation
- The importance of evaluation
- Formative and summative evaluation
- Kirkpatrick’s 4 levels of evaluation
- The Kirkpatrick business partnership model
Gamification and game-based learning
- Introduction to gamification
- Goals of gamification
- Motivational theory and gamification
- Successful gamification case studies
- Werbach’s 5 stages of gamification design
- The Octalysis framework
- Introduction to game-based learning
- Why and when to use games to teach
- Major archetypes of game-based learning
- Visual novels for training
- Board games
- Designing a learning game: the game design document
Christos Anthis is a learning strategist with 20 years of experience in the field of instructional design and tech-based education.
His expertise spans a wide range of related topics, from behavioral design for learning to game-based training and motivational design.
He is a member of the American Association for Talent Development.